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18 августа 2021 г. 21:02
HUMANKIND V1.01.0034-S10, RELEASE (64-bit Standalone, build: 163265)

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21:02:56:828UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:828UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:828UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:828UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:828UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:828UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:829UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:829UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:829UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:829UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:829UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:829UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:829UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:829UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:829UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:829UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:829UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:829UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:829UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:829UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:829UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:830UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:830UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:830UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:830UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:830UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:830UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:830UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:830UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:830UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:830UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:830UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:830UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:830UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:830UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:830UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:830UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:832UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:832UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:832UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:832UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:832UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:832UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:832UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:832UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:832UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:832UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:832UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:832UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:832UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:832UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:832UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:832UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:833UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:02:56:833UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:344UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:345UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:345UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:345UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:345UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:345UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:345UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:345UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:345UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:345UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:345UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:345UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:345UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:345UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:345UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:346UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:346UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:346UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:346UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:346UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:346UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:346UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:346UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:346UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:346UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:346UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:346UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:346UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:346UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:346UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:347UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:347UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:347UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:347UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:347UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:347UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:347UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:347UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:347UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:347UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:347UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:347UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:347UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:347UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:347UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:348UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:348UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:348UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:348UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:348UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:348UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:348UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:348UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:348UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:348UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:348UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:348UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:348UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:348UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:348UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:348UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:349UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:349UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:349UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:349UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:349UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:349UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:349UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:349UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:349UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:349UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:349UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:349UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:349UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:349UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:03:38:402None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:38:726None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:45:292None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:45:606None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:47:700None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:48:016None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:48:108None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:48:169None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #4463 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:03:48:221NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:48:221NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:50:552None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:50:913None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:50:980NonePresentation Battle 4471: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:50:980NonePresentation Battle 4471: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:50:980NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:50:980NoneRestorePresentationBattlePreview created ticket #54547.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:50:980NonePresentation Battle 4471: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=4180, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:50:981NonePresentation Battle 4471: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=4048, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:50:981NonePresentation Battle 4471: Execute action[4]: ParticipantJoined. EmpireIndex=62, Guid=3893, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:50:981None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3893 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:50:981NonePresentation Battle 4471: Execute action[5]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:50:981NonePresentation Battle 4471: Execute action[6]: ReportDeploymentZone. EmpireIndex=62, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:50:981NonePresentation Battle 4471: Execute action[7]: StartConfirmation. EmpireIndex=62 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:50:981None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2664 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:50:981None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2664 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:51:035NoneRequestRestoreAsyncOperation_Completed for ticket #54547.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:03:51:035NoneRestorePresentationBattlePreview skipped due to ended battle #4471

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:03:51:035NoneRequestAsyncOperation_Dismissed for ticket #54547.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:03:51:107None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:51:189NonePresentation Battle 4471: Execute action[8]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:189NonePresentation Battle 4471: Execute action[9]: ContenderConfirmed. EmpireIndex=62 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:189NonePresentation Battle 4471: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:189NonePresentation Battle 4471: Execute action[11]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:189NonePresentation Battle 4471: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:189NonePresentation Battle 4471: Execute action[13]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:189NonePresentation Battle 4471: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:189None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4180 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:51:189None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4048 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:51:189None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4180 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:51:189None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2664 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:51:189None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2664 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:51:189None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4048 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:51:189NoneReleasePresentationBattlePreview attacker #4180, defender #3893

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:51:189NoneHidePresentationBattlePreview attacker #4180, defender #3893

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:03:51:189None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4180 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:51:189None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4180 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:51:295None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:51:479None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:51:651None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:51:695NonePresentation Battle 4499: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:695NonePresentation Battle 4499: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:695NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:51:696NoneRestorePresentationBattlePreview created ticket #54594.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:51:696NonePresentation Battle 4499: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=3861, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:696NonePresentation Battle 4499: Execute action[3]: ParticipantJoined. EmpireIndex=8, Guid=4349, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:696None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4349 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:51:696NonePresentation Battle 4499: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:697NonePresentation Battle 4499: Execute action[5]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:699NonePresentation Battle 4499: Execute action[6]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:699NonePresentation Battle 4499: Execute action[7]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:748NoneRequestRestoreAsyncOperation_Completed for ticket #54594.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:03:51:748NoneRestorePresentationBattlePreview skipped due to ended battle #4499

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:03:51:748NoneRequestAsyncOperation_Dismissed for ticket #54594.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:03:51:767None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3981 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:03:51:952None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:51:995NonePresentation Battle 4499: Execute action[8]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:995NonePresentation Battle 4499: Execute action[9]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:995NonePresentation Battle 4499: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:996NonePresentation Battle 4499: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:996NonePresentation Battle 4499: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:51:996None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3861 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:51:996None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3861 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:51:996NoneReleasePresentationBattlePreview attacker #3861, defender #4349

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:51:996NoneHidePresentationBattlePreview attacker #3861, defender #4349

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:03:51:996None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3861 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:51:996None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3861 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:52:103None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:52:328None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:52:448None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:52:734None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:52:773None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3981 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:03:52:856None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:53:165None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:53:266None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:53:570None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:53:692None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:53:959None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:54:111None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:54:369None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #4048 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:03:54:376None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:54:486None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:54:662NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:03:54:834None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:54:976None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:55:234None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:55:365None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:55:640None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:55:774None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:56:047None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:56:161None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:56:455None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:56:567None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:56:865None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:57:158None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:57:473None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:57:574None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:57:888None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:58:183None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:58:488None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:58:598None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:58:903None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:59:196None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:03:59:515None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:04:01:614None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:04:01:917None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:04:04:011None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:04:04:314None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:04:26:128None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:04:26:450None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:04:31:505UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Society01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:04:34:424NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

21:04:34:424NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

21:04:34:424NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

21:04:34:478None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:04:34:790None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:04:49:316None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:04:49:354NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

21:04:49:354NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

21:04:49:354NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

21:04:49:639None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:00:873NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

21:05:00:874NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

21:05:00:874NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

21:05:00:923None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:01:250None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:20:817NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

21:05:20:817NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

21:05:20:817NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

21:05:20:844None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:21:158None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:29:023None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:29:352None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:31:444None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:31:750None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:33:846None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:34:159None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:45:386NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:05:45:444NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:45:444NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:47:518None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:47:861None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:48:207None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:48:326None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:48:723None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:48:998None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:49:101None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:49:403None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:49:496None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:49:605None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4053 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:05:49:739None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:49:897None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2485 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:05:49:932None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:50:143None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:50:339None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:50:562None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:50:705None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:50:977None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:51:141None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:51:363None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:51:525None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:51:800None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:51:812NonePresentation Battle 4543: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:51:812NonePresentation Battle 4543: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:51:813NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:51:813NoneRestorePresentationBattlePreview created ticket #55459.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:51:813NonePresentation Battle 4543: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=3861, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:51:813NonePresentation Battle 4543: Execute action[3]: ParticipantJoined. EmpireIndex=8, Guid=3176, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:51:813None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3176 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:51:813NonePresentation Battle 4543: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:51:816NonePresentation Battle 4543: Execute action[5]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:51:816NonePresentation Battle 4543: Execute action[6]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:51:816NonePresentation Battle 4543: Execute action[7]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:51:829NoneRequestRestoreAsyncOperation_Completed for ticket #55459.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:05:51:829NoneRestorePresentationBattlePreview skipped due to ended battle #4543

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:05:51:829NoneRequestAsyncOperation_Dismissed for ticket #55459.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:05:51:971None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:52:016NonePresentation Battle 4543: Execute action[8]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:52:016NonePresentation Battle 4543: Execute action[9]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:52:016NonePresentation Battle 4543: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:52:016NonePresentation Battle 4543: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:52:016NonePresentation Battle 4543: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:52:016NoneReleasePresentationBattlePreview attacker #3861, defender #3176

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:52:016NoneHidePresentationBattlePreview attacker #3861, defender #3176

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:05:52:110NoneArmy 3861 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

21:05:52:206None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:52:369None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:52:414None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #4580 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:05:52:612None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:52:734None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:52:991None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:53:131None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:53:395None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:53:548None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:53:772None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:53:934None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:54:197None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:54:331None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:54:586None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:54:748None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:55:013None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:55:155None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:55:439None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:55:531None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:55:825None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:57:931None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:05:58:227None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:06:02:202None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:06:02:498None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:06:11:488NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:11:488NoneCreatePresentationBattlePreview attacker #2551, defender #2576, ticketnumber #55591.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:11:500NoneCannot go from [69, 21] to [73, 17] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

21:06:11:507NoneRequestAsyncOperation_Completed for ticket #55591.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:06:11:507NonePreparePresentationBattlePreview attacker #2551, defender #2576, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:06:11:507NoneRequestAsyncOperation_Dismissed for ticket #55591.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:06:12:007NoneDisplayPresentationBattlePreview attacker 2551, defender 2576

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:06:12:007None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2551 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:12:007None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #2551 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:06:12:007None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2551 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:12:007None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2576 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:12:007None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2576 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:06:12:007None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2576 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:12:069NoneHidePresentationBattlePreview for ticket #55591 with current ticket #55591.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:06:12:069NoneHidePresentationBattlePreview attacker #2551, defender #2576

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:06:12:069None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2551 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:12:069None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2551 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:12:069None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2576 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:12:069None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2576 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:12:069None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2578 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:06:12:069NoneReleasePresentationBattlePreview attacker #2551, defender #2576

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:12:069None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2551 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:12:069None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2576 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:28:941None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:06:29:232None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:06:31:548None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:06:31:844None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:06:33:565UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular246

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:33:616UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:33:616UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:33:616UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:33:616UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:33:616UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:33:617UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:33:617UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:34:151None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:06:34:458None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:06:34:578None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:06:34:854None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:06:36:964None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:06:37:256None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:07:39:759None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:07:40:051None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:07:42:367None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:07:42:654None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:07:51:996None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:07:52:274None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:07:54:595None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:07:54:890None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:11:429None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:11:725None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:18:325None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:18:617None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:42:103NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:42:103NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:44:309None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:44:679None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:44:744None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #4593 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:08:44:980None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:45:197NonePresentation Battle 4594: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:45:197NonePresentation Battle 4594: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:45:197NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:45:198NoneRestorePresentationBattlePreview created ticket #56147.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:45:198NonePresentation Battle 4594: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=4593, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:45:198NonePresentation Battle 4594: Execute action[3]: ParticipantJoined. EmpireIndex=62, Guid=3678, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:45:198None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3678 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:45:199NonePresentation Battle 4594: Execute action[4]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:45:204NonePresentation Battle 4594: Execute action[5]: ReportDeploymentZone. EmpireIndex=62, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:45:204NonePresentation Battle 4594: Execute action[6]: StartConfirmation. EmpireIndex=62 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:45:218NoneRequestRestoreAsyncOperation_Completed for ticket #56147.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:08:45:220NoneRestorePresentationBattlePreview skipped due to ended battle #4594

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:08:45:220NoneRequestAsyncOperation_Dismissed for ticket #56147.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:08:45:226None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:45:370NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:08:45:391NonePresentation Battle 4594: Execute action[7]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:45:392NonePresentation Battle 4594: Execute action[8]: ContenderConfirmed. EmpireIndex=62 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:45:392NonePresentation Battle 4594: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:45:392NonePresentation Battle 4594: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:45:392NonePresentation Battle 4594: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:45:392None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4593 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:45:392None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4593 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:45:392NoneReleasePresentationBattlePreview attacker #4593, defender #3678

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:45:392NoneHidePresentationBattlePreview attacker #4593, defender #3678

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:08:45:392None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4593 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:45:392None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4593 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:45:397None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:45:553None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:45:835None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:45:864None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3981 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:08:45:989None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:46:284None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:46:405None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:46:604None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:46:828None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:46:881None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3981 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:08:47:015None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:47:257None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:47:421None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:47:622None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:47:834None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:48:007None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:48:224None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:48:448None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:48:577None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:48:864None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:49:007None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:49:269None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:49:575None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:49:870None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:50:000None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:50:254None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:50:578None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:50:887None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:51:008None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:51:294None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:51:582None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:51:913None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:52:019None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:52:300None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:52:596None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:52:920None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:53:596None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:53:931None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:54:119NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:08:54:601None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:54:929None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:55:601None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:55:938None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:56:610None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:56:939None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:59:220None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:08:59:546None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:09:01:626None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:09:01:948None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:09:02:051None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:09:02:344None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:09:04:624None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:09:04:961None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:09:22:604None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:09:22:943None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:09:33:746None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:09:34:071None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:09:36:145None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:09:36:483None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:09:42:164None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:09:42:490None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:09:55:877None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:09:56:203None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:06:511None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:06:835None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:13:576None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:13:913None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:18:260None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:18:595None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:21:146NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:10:21:165NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:10:21:165NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:10:21:658None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4633 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:10:21:663None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4630 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:10:23:323None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:23:678None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:23:955None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:24:190None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:24:351None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:24:577None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:24:777None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:24:957None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:25:182None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:25:384None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:25:448None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3981 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:10:25:556None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:25:801None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:25:941None[Empire 4] The task 2047:Build Создание аванпостов on [81, 35] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:10:25:965None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:26:210None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:26:393None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:26:456None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3981 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:10:26:574None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:26:791None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:27:015None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:27:221None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:27:286NonePresentation Battle 4649: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:286NonePresentation Battle 4649: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=11. ParticipantGuid=3938. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:287NonePresentation Battle 4649: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:287NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:10:27:287NoneRestorePresentationBattlePreview created ticket #57211.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:10:27:287NonePresentation Battle 4649: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=4180, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:287NonePresentation Battle 4649: Execute action[4]: ParticipantJoined. EmpireIndex=11, Guid=3598, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:288None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3598 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:10:27:288NonePresentation Battle 4649: Execute action[5]: ParticipantJoined. EmpireIndex=11, Guid=3938, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:288NonePresentation Battle 4649: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:290NonePresentation Battle 4649: Execute action[7]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:290NonePresentation Battle 4649: Execute action[8]: ReportDeploymentZone. EmpireIndex=11, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:290NonePresentation Battle 4649: Execute action[9]: StartConfirmation. EmpireIndex=11 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:307NoneRequestRestoreAsyncOperation_Completed for ticket #57211.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:10:27:307NoneRestorePresentationBattlePreview skipped due to ended battle #4649

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:10:27:307NoneRequestAsyncOperation_Dismissed for ticket #57211.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:10:27:414None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:27:469NonePresentation Battle 4649: Execute action[10]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:469NonePresentation Battle 4649: Execute action[11]: ContenderConfirmed. EmpireIndex=11 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:469NonePresentation Battle 4649: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:470NonePresentation Battle 4649: Execute action[13]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:470NonePresentation Battle 4649: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:470NonePresentation Battle 4649: Execute action[15]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:470NonePresentation Battle 4649: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:470NonePresentation Battle 4649: Execute action[17]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:470NonePresentation Battle 4649: Execute action[18]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:470NonePresentation Battle 4649: Execute action[19]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:470NonePresentation Battle 4649: Execute action[20]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:10:27:470None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4180 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:10:27:470None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4180 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:10:27:470NoneReleasePresentationBattlePreview attacker #4180, defender #3598

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:10:27:470NoneHidePresentationBattlePreview attacker #4180, defender #3598

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:10:27:470None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4180 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:10:27:470None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4180 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:10:27:600None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:27:841None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:27:915None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4057 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:10:27:974None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:28:217None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:28:374None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:28:551None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #828 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:10:28:627None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:28:768None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:29:029None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:29:142None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:29:471None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:29:744None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:30:061None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:30:139None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:30:445None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:30:952None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:31:256None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:31:377None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:31:640None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:31:762None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:32:076None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:32:351None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:32:664None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:33:165None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:33:469None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:34:172None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:34:475None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:35:163None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:35:476None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:36:174None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:36:489None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:37:183None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:37:516None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:37:618None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:37:903None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:39:985None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:40:322None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:48:759None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:49:085None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:51:465None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:51:790None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:53:853None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:54:186None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:56:265None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:10:56:601None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:11:09:322None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:11:09:650None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:11:54:188None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:11:54:513None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:14:179None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #4695 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:14:190NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:14:190NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:14:734None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4701 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:16:339None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:16:736None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:17:022None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:17:235None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:17:417None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:17:565None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2572 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:17:566None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4701 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:17:610None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:17:764None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:17:869None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3981 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:18:006None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:18:199None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4057 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:18:210None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:18:474None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:18:586None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:18:828None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:18:861None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3981 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:18:981None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:19:236None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:19:400None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:19:645None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:19:765None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:20:001None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4053 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:20:071None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:20:214None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:20:507None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:20:839None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:21:113None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:21:205None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:21:336None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3857 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:21:523None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:21:798None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:22:115None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:22:207None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:22:545None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:22:679None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4701 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:22:849None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:23:195None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:23:488None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:23:791None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:23:885None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:24:186None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:24:279None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:24:595None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #828 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:24:596None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:24:630None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4057 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:24:880None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:25:195None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:25:877None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:26:202None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:26:872None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:27:211None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:27:876None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:28:213None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:30:489None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:30:814None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:34:574None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:34:911None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:36:974None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:37:323None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:41:642None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:41:982None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:44:049None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:44:375None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:45:838NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:45:838NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:45:866None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #4716 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:47:993None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:48:371None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:48:622None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:48:918None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:49:051None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:49:295None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:49:427None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:49:714None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:49:854None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:50:067None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:50:202None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:50:505None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:50:629None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:50:884None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:51:038None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:51:221None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4701 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:51:272None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:51:446None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:51:699None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:51:818None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:52:092None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:52:232None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2572 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:52:245None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:52:528None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:52:618None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4057 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:52:619None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:52:934None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:53:026None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:53:238None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #828 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:53:349None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:53:463None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:53:736None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:53:837None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:54:145None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:54:245None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:54:538None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:54:672None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:54:930None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:55:062None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:55:366None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:55:471None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:55:774None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:55:895None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:56:177None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:56:300None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:56:602None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:56:874None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:57:211None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:57:882None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:58:213None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:58:316None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:58:613None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:58:886None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:59:221None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:12:59:891None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:00:225None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:00:897None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:01:231None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:01:902None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:02:236None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:02:904None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:03:235None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:03:909None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:04:054NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:13:04:249None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:06:520None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:06:856None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:26:916NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:13:26:916NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:13:50:637None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:50:981None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:58:444None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2485 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:13:58:590None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:58:845None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:58:956None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:59:250None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:13:59:930None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:00:275None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:00:355None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:00:660None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:00:946None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:01:275None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:01:955None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:02:271None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:02:955None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:03:175NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:14:03:284None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:03:374None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:03:671None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:03:966None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:04:282None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:04:984None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:05:295None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:05:976None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:06:293None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:06:338None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #828 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:14:17:342None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:17:695None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:53:192None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:14:53:510None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:15:02:977None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:15:03:304None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:15:06:669None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:15:07:006None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:15:09:263None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:15:09:579None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:15:11:667None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:15:11:994None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:15:54:011None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:15:54:325None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:16:00:630None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:16:00:946None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:16:02:420NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:16:03:038None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:16:03:355None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:16:10:437None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:16:10:760None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:16:17:287None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:16:17:612None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:16:20:447None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:16:20:770None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:16:27:791NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

21:16:27:792NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

21:16:27:792NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

21:16:50:526None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:16:50:852None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:00:140None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:00:464None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:12:669None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:12:996None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:25:075None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:25:411None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:27:795None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:28:111None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:30:880None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:31:207None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:33:288None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:33:613None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:35:693None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:36:028None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:36:111None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:36:427None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:38:299None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:38:645None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:40:720None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:41:046None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:41:125None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:41:441None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:43:321None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:43:637None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:51:937None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:17:52:257None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:18:03:730None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:18:04:053None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:18:06:138None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:18:06:454None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:18:08:541None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:18:08:858None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:18:08:950None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:18:09:252None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:18:11:139None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:18:11:474None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:18:26:130None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:18:26:452None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:18:48:260UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular279

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:20:17:385None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:20:17:712None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:20:48:649None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:20:48:963None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:20:50:936NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:20:51:057None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:20:51:382None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:20:53:453None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:20:53:769None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:20:59:156None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:20:59:156None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:20:59:156None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:20:59:156None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:20:59:156None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:20:59:156None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:20:59:156None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:20:59:156None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:20:59:156None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:20:59:156None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:20:59:156None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:20:59:156None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:20:59:159None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:20:59:261NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:20:59:261NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:20:59:744None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4738 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:21:01:404None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:01:713None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:01:944None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:02:189None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:02:351None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:02:554None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:02:573None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4701 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:21:02:740None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:02:875None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3981 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:21:02:982None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:02:997NonePresentation Battle 4743: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:02:997NonePresentation Battle 4743: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=4701. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:02:997NonePresentation Battle 4743: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:02:997NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:02:998NoneRestorePresentationBattlePreview created ticket #60776.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:02:998NonePresentation Battle 4743: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=4180, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:02:998NonePresentation Battle 4743: Execute action[4]: ParticipantJoined. EmpireIndex=6, Guid=2572, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:02:998None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2572 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:02:998NonePresentation Battle 4743: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=4701, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:02:998NonePresentation Battle 4743: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:03:001NonePresentation Battle 4743: Execute action[7]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:03:005NonePresentation Battle 4743: Execute action[8]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:03:005NonePresentation Battle 4743: Execute action[9]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:03:005None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #828 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:03:005None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #828 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:03:020NoneRequestRestoreAsyncOperation_Completed for ticket #60776.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:21:03:020NoneRestorePresentationBattlePreview skipped due to ended battle #4743

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:21:03:020NoneRequestAsyncOperation_Dismissed for ticket #60776.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:21:03:157None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:03:199NonePresentation Battle 4743: Execute action[10]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:03:199NonePresentation Battle 4743: Execute action[11]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:03:199NonePresentation Battle 4743: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:03:199NonePresentation Battle 4743: Execute action[13]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:03:199NonePresentation Battle 4743: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:03:199NonePresentation Battle 4743: Execute action[15]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:03:199NonePresentation Battle 4743: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:03:199NonePresentation Battle 4743: Execute action[17]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:03:199NonePresentation Battle 4743: Execute action[18]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:03:199NonePresentation Battle 4743: Execute action[19]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:03:199NonePresentation Battle 4743: Execute action[20]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:03:200None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4180 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:03:200None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4180 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:03:200None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3280 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:03:200NoneReleasePresentationBattlePreview attacker #4180, defender #2572

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:03:200NoneHidePresentationBattlePreview attacker #4180, defender #2572

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:21:03:200None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4180 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:03:200None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4180 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:03:378None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:03:561None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:03:763None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:03:948None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:04:204None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:04:376None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:04:553None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:04:794None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:04:954None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:05:187None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:05:378None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:05:582None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:05:783None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:05:986None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:06:182None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:06:568None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:06:842None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:06:945None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:07:251None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:07:545None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:07:862None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:07:943None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:07:966None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #4732 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:21:08:268None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:08:557None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:08:868None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:08:970None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:09:548None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:09:976None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

21:21:09:989NonePresentation Battle 4794: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:09:989NonePresentation Battle 4794: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:09:989NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:09:989NoneRestorePresentationBattlePreview created ticket #60955.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:09:990NonePresentation Battle 4794: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=4180, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:09:990NonePresentation Battle 4794: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=4799, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:09:990NonePresentation Battle 4794: Execute action[4]: ParticipantJoined. EmpireIndex=6, Guid=4796, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:09:990NonePresentation Battle 4794: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=2822, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:09:990NonePresentation Battle 4794: Execute action[6]: StartSiege. EmpireIndex=4. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:09:991NonePresentation Battle 4794: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=3.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:008NoneRequestRestoreAsyncOperation_Completed for ticket #60955.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:21:10:008NoneRestorePresentationBattlePreview skipped due to invalid battle #4794

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:21:10:008NoneRequestAsyncOperation_Dismissed for ticket #60955.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:21:10:208NonePresentation Battle 4794: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:211NonePresentation Battle 4794: Execute action[8]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:211NonePresentation Battle 4794: Execute action[9]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:211NonePresentation Battle 4794: Execute action[10]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:447NoneAI Synchronization took 63,061ms at frame 22378 (entities created: 0 deleted: 4 synchronized: 0 last entity synchronized: 0 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

21:21:10:462NonePresentation Battle 4794: Execute action[11]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:462NonePresentation Battle 4794: Execute action[12]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:462NonePresentation Battle 4794: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:462NonePresentation Battle 4794: Execute action[14]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:462NonePresentation Battle 4794: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:462NonePresentation Battle 4794: Execute action[16]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:463NonePresentation Battle 4794: Execute action[17]: UpdateParticipant. EmpireIndex=4, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:463NonePresentation Battle 4794: Execute action[18]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:463None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4180 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:10:463None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4180 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:10:463NoneReleasePresentationBattlePreview attacker #4180, defender #2825

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:10:463NoneHidePresentationBattlePreview attacker #4180, defender #2825

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:21:10:463None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4180 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:10:463None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4180 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:03:359UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular151

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:24:44:706NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:24:44:706NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:24:44:855None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #4851 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:24:45:016None[UI] Could not find UIMapper 'Narrator_M_PE_FirstEmblematicUnit_Alt4'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

21:24:46:808NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

21:24:46:884None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #4861 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:24:48:670None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4057 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:24:53:010NonePresentation Battle 4872: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:24:53:010NonePresentation Battle 4872: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:24:53:010NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:24:53:011NoneRestorePresentationBattlePreview created ticket #61921.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:24:53:011NonePresentation Battle 4872: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=4193, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:24:53:011NonePresentation Battle 4872: Execute action[3]: ParticipantJoined. EmpireIndex=8, Guid=2638, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:24:53:011None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2638 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:24:53:011NonePresentation Battle 4872: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:24:53:013NonePresentation Battle 4872: Execute action[5]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:24:53:013NonePresentation Battle 4872: Execute action[6]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:24:53:013NonePresentation Battle 4872: Execute action[7]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:24:53:035NoneRequestRestoreAsyncOperation_Completed for ticket #61921.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:24:53:035NoneRestorePresentationBattlePreview skipped due to ended battle #4872

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:24:53:035NoneRequestAsyncOperation_Dismissed for ticket #61921.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:24:53:313NonePresentation Battle 4872: Execute action[8]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:24:53:313NonePresentation Battle 4872: Execute action[9]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:24:53:313NonePresentation Battle 4872: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:24:53:313NonePresentation Battle 4872: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:24:53:313NonePresentation Battle 4872: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:24:53:314None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #4193 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:24:53:314None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #4193 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:24:53:314NoneReleasePresentationBattlePreview attacker #4193, defender #2638

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:24:53:314NoneHidePresentationBattlePreview attacker #4193, defender #2638

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:24:53:314None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #4193 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:24:53:314None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #4193 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:24:53:348NoneCan't find entity 4851 of ongoing task. Fails the task 1897.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:24:53:729None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #4906 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:24:53:743None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #4907 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:24:54:529None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #4180 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:24:54:529None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3896 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:24:55:637NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:25:41:192NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:25:41:192NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:25:41:784None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4915 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:25:43:273None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #4919 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:25:43:273NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:25:44:202NonePresentation Battle 4925: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:25:44:202NonePresentation Battle 4925: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=4851. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:25:44:202NonePresentation Battle 4925: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=4919. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:25:44:202NonePresentation Battle 4925: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:25:44:202NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:25:44:236NoneRestorePresentationBattlePreview created ticket #62412.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:25:44:237NonePresentation Battle 4925: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=4193, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:25:44:237NonePresentation Battle 4925: Execute action[5]: ParticipantJoined. EmpireIndex=2, Guid=4851, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:25:44:237NonePresentation Battle 4925: Execute action[6]: ParticipantJoined. EmpireIndex=2, Guid=4919, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:25:44:238NonePresentation Battle 4925: Execute action[7]: ParticipantJoined. EmpireIndex=8, Guid=4915, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:25:44:238None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4915 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:25:44:238NonePresentation Battle 4925: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:25:44:241NonePresentation Battle 4925: Execute action[9]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:25:44:241NonePresentation Battle 4925: Execute action[10]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:25:44:241NonePresentation Battle 4925: Execute action[11]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:25:44:255NoneRequestRestoreAsyncOperation_Completed for ticket #62412.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:25:44:255NoneRestorePresentationBattlePreview skipped due to ended battle #4925

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:25:44:255NoneRequestAsyncOperation_Dismissed for ticket #62412.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:25:44:365NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:25:44:365NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:25:44:422NonePresentation Battle 4925: Execute action[12]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:25:44:422NonePresentation Battle 4925: Execute action[13]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:25:44:422NonePresentation Battle 4925: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:25:44:422NonePresentation Battle 4925: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:25:44:423NonePresentation Battle 4925: Execute action[16]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:25:44:423None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #4193 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:25:44:423None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #4851 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:25:44:423None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #4193 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:25:44:423None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #4851 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:25:44:423NoneReleasePresentationBattlePreview attacker #4193, defender #4915

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:25:44:423NoneHidePresentationBattlePreview attacker #4193, defender #4915

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:25:44:423None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #4193 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:25:44:423None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #4193 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:25:44:543NoneCan't find entity 4193 of ongoing task. Fails the task 1828.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:25:44:573None[Empire 3] The task 2229:Build Создание аванпостов on [20, 42] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:25:45:869None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2788 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:25:47:607None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3896 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:25:49:585NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:26:03:537None[Empire 2] Too many AI decisions needed (100 > 100).

Amplitude.Mercury.AI.AIController:LateUpdate()

21:26:42:482None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #4968 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:26:42:488NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:42:488NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:46:414None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4057 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:26:51:962None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2788 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:26:54:832None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4057 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:27:25:551NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:25:551NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:28:150NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:27:28:329NoneCan't find entity 4341 of ongoing task. Fails the task 316.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:28:329NoneCan't find entity 1321 of ongoing task. Fails the task 2348.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:29:150None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2788 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:27:29:356None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #4985 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:27:30:150None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2788 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:27:32:110None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3896 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:27:32:148None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4724 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:27:32:323None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4057 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:27:36:602None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3896 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:27:36:842NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:32:17:590NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:32:17:613NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:17:614NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:19:620None[POP] rel index 7, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:19:690None[Empire 3] No suitable tiles found to place construction Extension_Base_Luxury in settlement 4957.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:19:690None[Empire 3] No suitable tiles found to place construction Extension_Base_Luxury in settlement 4957.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:19:748None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #5000 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:19:902None[POP] rel index 4, tenet index 7

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:21:493None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3896 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:21:592None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4057 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:23:609None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4724 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:26:212None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3896 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:29:987None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4057 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:33:57:452NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:33:57:485NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:33:57:485NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:34:04:103NoneAI Synchronization took 30,2745ms at frame 24524 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

21:34:04:253None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4057 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:34:04:329None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4724 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:36:49:183NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:46:34:185NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

21:46:34:185NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

21:46:34:185NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

21:47:26:569UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:569UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:569UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:569UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:569UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:569UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:569UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:569UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:569UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:569UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:569UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:569UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:569UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:569UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:569UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:570UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:570UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:570UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:570UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:570UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:570UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:570UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:570UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:570UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:570UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:570UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:570UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:570UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:570UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:570UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:571UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:573UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:573UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:573UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:573UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:573UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:573UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:573UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:573UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:573UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:573UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:573UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:573UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:573UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:573UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:573UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:573UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:574UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:574UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:574UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:574UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:574UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:574UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:47:26:574UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

21:50:07:215NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:50:07:215NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:50:20:598NoneShutting down...

Amplitude.Framework.Application+d__101:MoveNext()

21:50:20:828NoneThe audio manager is being released...

Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()

21:50:20:829NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

21:50:20:852NoneAudio bank Music has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:853NoneAudio bank MainBank has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:853NoneAudio bank Dialog has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:862NoneAudio bank UnitVoices has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:868NoneAudio bank Biomes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:871NoneAudio bank Cities has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:872NoneAudio bank POIs has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:884NoneAudio bank TerrainTypes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:884NoneAudio bank Animals has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:889NoneAudio bank Infantry has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:896NoneAudio bank Vehicles has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:898NoneAudio bank GUI has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:898NoneAudio bank Cruel_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:899NoneAudio bank Cruel_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:900NoneAudio bank Explosive_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:900NoneAudio bank Inspirational_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:901NoneAudio bank Passionate_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:901NoneAudio bank Passionate_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:902NoneAudio bank Thoughtful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:902NoneAudio bank Thoughtful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:903NoneAudio bank Narrator has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:904NoneAudio bank Explosive_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:904NoneAudio bank Inspirational_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:905NoneAudio bank BurkeBlack_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:906NoneAudio bank Lewis_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:907NoneAudio bank Lomadiah_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:908NoneAudio bank Quill_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:909NoneAudio bank SpiffingBrit_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:910NoneAudio bank Zerator_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:910NoneAudio bank Vengeful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:911NoneAudio bank Vengeful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:911NoneAudio bank BRKsEDU_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:912NoneAudio bank GamerZakh_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:912NoneAudio bank JdG_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:913NoneAudio bank Marbozir_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:913NoneAudio bank Shurjoka_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:914NoneAudio bank Ancestor_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:914NoneAudio bank Boudicca_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:915NoneAudio bank EdgarAllanPoe_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:915NoneAudio bank Lucy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:916NoneAudio bank VictorHugo_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:917NoneAudio bank Frankie_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:917NoneAudio bank HandOfBlood_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:918NoneAudio bank CohhCarnage_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:918NoneAudio bank TianChi_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:919NoneAudio bank AlexeyKhaletski_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:919NoneAudio bank TwoDKiri_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:920NoneAudio bank SadDummy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

21:50:20:920NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

21:50:20:922NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

21:50:20:923NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

21:50:20:924NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

21:50:20:924NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

21:50:20:924NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

21:50:20:924NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

21:50:20:924NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

21:50:20:925NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

21:50:20:925NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

21:50:21:061NoneThe Wwise sound engine has been released.

Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.MonoParameterInfo)

21:50:21:090NoneThe audio manager has been released.

Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()

21:50:21:246UI Steam[UI] Start unloading windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__148:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:50:25:046UI Steam[UI] Finished unloading windows in 3,8 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__148:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:50:25:417NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

21:50:25:419None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

21:50:25:438NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:50:25:457NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:50:25:460NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:50:25:464NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:50:25:467NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:50:25:624NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

21:50:25:674NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

21:50:25:805NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

21:50:26:010NoneStorage thread stopped.

Amplitude.Framework.Storage.StorageThread:StopThread()

21:50:26:285NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

21:50:26:300NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

21:50:26:300NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

21:50:26:300NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

21:50:26:300NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:50:26:300NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

21:50:26:555NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

21:50:26:890NoneShutdown complete.

Amplitude.Framework.Application+d__101:MoveNext()